7 Days to Die – Short “10x Wandering Horde Experiment” #mods #gaming #action #zombiesurvival
What happens when you set the Wandering Horde to 10x of normal?
Something new? This feels really good to play. Now for a bit of tuning on top of this and we are ready to play a series.
Imagine what higher levels will look like!
This mess is brought to you by Bit Wrecked.
Enjoy the show!
~Bit
#experiment
#mods
#shorts
#darkhumor
#action
#7daystodie
#7daystodiealpha21
#gaming
#letsplay
#compilation
Example used:
C:Program Files (x86)Steamsteamappscommon7 Days To DieDataConfigspawining.xml
BEFORE
— *** ZOMBIES_ALL_EXTRA_LARGE —
entityspawner name=”SpawnExLarge”
day value=”*”
property name=”ResetToday” value=”false”
property name=”EntityGroupName” value=”ZombiesAll”
property name=”Time” value=”Any”
property name=”DelayBetweenSpawns” value=”0″
property name=”TotalAlive” value=”12″
property name=”TotalPerWave” value=”12″
property name=”DaysToRespawnIfPlayerLeft” value=”5″
property name=”AttackPlayerAtOnce” value=”false”
/day
entityspawner
—————————————————————————–
AFTER
*** ZOMBIES_ALL_EXTRA_LARGE —
entityspawner name=”SpawnExLarge”
day value=”*”
property name=”ResetToday” value=”false”
property name=”EntityGroupName” value=”ZombiesAll”
property name=”Time” value=”Any”
property name=”DelayBetweenSpawns” value=”0″
property name=”TotalAlive” value=”120″
property name=”TotalPerWave” value=”120″
property name=”DaysToRespawnIfPlayerLeft” value=”5″
property name=”AttackPlayerAtOnce” value=”false”
/day
/entityspawner
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